I wanted to re-post this highly interesting and relevant blog post from John Laskaris, an
“I think that the next big trends in e-learning and corporate training are definitely gamification, mLearning and Big Data but there are also others. Since this question is really popular, I decided to make some research and ask people for their opinions to create an infographic about e-learning trends in 2015”
Here it is:
Courtesy of: TalentLMS
My learning points include:
- The comments made regarding Big Data are potentially worth investigating further. Useful in assessing the successfulness of a course and improving for the next set of users.
- The stats highlighted in re’ gamification are very useful – I will bear these in mind when creating my designs, being careful to include audio, videos with demonstrations and possible gameplay even. gamification is something that I will be researching further with a mind to enhance deep learning through my designs. See my separate blog post here.
- Personalization is something that I will look to incorporate in my design work. It has long been known that learners have different learner styles so a programme that could be adapted to these could be very productive. There is some work to do here on colours – people react differently to different colours based on various cultural and learnt reactions. See my separate colour blog here.
- Mobile learning has a lot to offer. In particular I am keen to segment content so that it is more digest be, which we are forced to do on the limited screen size of a mobile device.
- In addition augmented reality is a fascinating subject and one which I will look to build into my design work where possible. I am very keen on designing a program to be used on-site (e.g. in historical locations being taught about) that all utilises real-time data such as weather and location of peers etc. The incorporation of separate paired devices is also interesting (such as i-watches and google glasses). I will bear these in mind throughout my design work.
- Automation brings exciting opportunities to the table but also concerns. On the one hand it would be great to develop guidelines for the creation of programs that could automate the creation of quizzes or featured boxes, multimedia containers and presentation styles etc. that were based upon solid deep learning research. On the flip side, this could lead to the individually designed elements being placed into programs that as a whole didn’t work and were muddled together incoherently. A problem regularly seen by graphic designers for example when clients take your templates and modify them or place them out of context …
- Corporate MOOCs could benefit from interactive tabletop systems.
- The rise of cloud-based LMS is discussed further in my additional blog here.